Today, a screen resolution of 1024 x 768 defines the lowest point of "high-resolution." That means that there are 786,432 picture elements, or pixels, to be painted on the screen. If there are 32 bits of color available, multiplying by 32 shows that 25,165,824 bits have to be dealt with to make a single image. Moving at a rate of 60 frames per second demands that the computer handle 1,509,949,440 bits of information every second just to put the image onto the screen. And this is completely separate from the work the computer has to do to decide about the content, colors, shapes, lighting and everything else about the image so that the pixels put on the screen actually show the right image. When you think about all the processing that has to happen just to get the image painted, it's easy to understand why graphics display boards are moving more and more of the graphics processing away from the computer's central processing unit (CPU). The CPU needs all the help it can get.
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