The deeper problems with the metaverse are about the kind of worldview it would represent.
In one worldview, we can think of ourselves as passengers inside a singular reality that is like a container for our lives. This view is probably familiar to most readers, and it also describes what you see on something like Facebook: a "platform" that exists independently of any of its users.
In another worldview, which sociologists suggest is common in Indigenous cultures, each of us creates the reality that we live in through what we do. Practices such as work and rituals connect people, land, life and spirituality, and together create reality.
A key problem with the former view is that it leads to a "one-world world": a reality that does not permit other realities. This is what we see already on existing platforms.
The current version of Facebook may increase your ability to connect to other people and communities. But at the same time it limits how you connect to them: features such as six preset "reactions" to posts and content chosen by invisible algorithms shape the entire experience. Similarly, a game like PlayerUnknown's Battlegrounds (with more than 100 million active users) allows limitless possibilities for how a game might play out – but defines the rules by which the game can be played.
The idea of a metaverse, by shifting even more of our lives onto a universal platform, extends this problem to a deeper level. It offers us limitless possibility to overcome the constraints of the physical world; yet in doing so, only replaces them with constraints imposed by what the metaverse will allow.
Nick Kelly is senior lecturer in interaction design at Queensland University of Technology
This article is republished from The Conversation under a Creative Commons license. You can find the original article here.